Times Table Speed Quiz
Race the clock on one table or a mix of tables. Build a streak for bonus points, beat your best time and earn a certificate for full marks.
A times table quiz tests multiplication facts against the clock. A good target is about 3 seconds per fact — a full table of 12 in under 40 seconds, or 20 or more correct in a 60-second sprint. This quiz gives 10 points per correct answer, adds a streak bonus from three in a row, and unlocks a certificate at 100%.
Set up your quiz
Your settings and best scores are saved on this device.
Preview
A quick look before you start.
Your records
Best perfect time and best score for every table you play.
How points work
- 10 points for every correct answer.
- Streak bonus: from 3 right in a row you earn +2, +4, +6 … extra (up to +10 per answer).
- A wrong answer resets the streak and shows the correct fact.
- Score 100% to unlock your certificate.
Review: answers to fix
Your slowest correct answers
You got these right but took longest — worth a little extra practice.
Make every table automatic
Short, timed rounds build fluency — the answer pops into your head without counting on fingers.
Choose your tables
Pick one table, or switch to mixed and select as many as you like from ×1 to ×20.
Pick a game mode
“Complete the set” times how long a full set takes; the sprint counts how many you get in 60 seconds.
Answer fast
Tap the big keypad or use your keyboard. Right answers move on instantly; wrong ones show the correct fact.
Review and retry
See every mistake and your slowest facts, retry only the wrong ones, and collect a certificate at 100%.
Two ways to play
Complete the set — a fixed list of questions with a count-up clock. Your best perfect time is saved for each table.
60-second sprint — answer as many as you can before the clock hits zero. Your best number of correct answers is saved.
Speed strategies
- Use the swap: 8 × 3 is the same as 3 × 8.
- Double a known fact: 4 × 7 is double 2 × 7 = 14, so 28.
- Use 10s: 9 × 6 = 60 − 6 = 54; 11 × 6 = 60 + 6 = 66.
- Split big tables: 14 × 6 = 10 × 6 + 4 × 6 = 60 + 24 = 84.
A good target
Aim to answer each fact in about 3 seconds without counting. That means a full table of 12 in under 40 seconds, or 20+ correct in a 60-second sprint.
Once a table is fast, move on — then mix it with older tables so you don’t forget them.
Times Table Speed Quiz — your questions
How fast should a child answer times tables?
Around three seconds per fact, without counting on fingers. That works out as a full table of 12 in under 40 seconds in Complete the set, or roughly 20 correct answers in the 60-second sprint. Once a table reaches that speed, move on and then mix it with older tables so it is not forgotten.
How are the points and streak bonus worked out?
Every correct answer is worth 10 points. From the third correct answer in a row a streak bonus is added — +2, then +4, then +6 and so on, up to a maximum of +10 extra per answer. One wrong answer resets the streak to zero and shows you the correct fact before the next question.
What is the difference between the two game modes?
Complete the set gives a fixed list of questions with a clock that counts up, and saves your best perfect time for each table. The 60-second sprint counts down instead, and saves the highest number of correct answers you managed. Both records are stored on your own device.
How can I get faster at multiplication without a calculator?
Use four shortcuts: swap the order (8 × 3 is 3 × 8), double a known fact (4 × 7 is double 2 × 7 = 14, so 28), work from tens (9 × 6 = 60 − 6 = 54 and 11 × 6 = 60 + 6 = 66), and split big numbers (14 × 6 = 10 × 6 + 4 × 6 = 60 + 24 = 84).
Can I practise only the questions I got wrong?
Yes. At the end of a round the review list shows every mistake with the correct fact, plus the correct answers that took you longest. Retry wrong ones starts a fresh round using only those questions, which is a much faster way to fix a weak table than repeating the whole set.
Can teachers run this on a smart board?
Yes. Classroom mode makes the quiz full screen with large text for a projector or smart board. A common whole-class routine is to run a 60-second sprint with students calling out answers while one child taps the keypad, then use Retry wrong ones to revise the tricky facts together.